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A törvényhozás folyamatáról (Political)
Posted 10 years ago by
FaragoDani    
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Elkezdődött a játék, előbb-utóbb meglesznek a pártjaink, választunk és lesznek képviselőink, valamint miniszterelnökünk is . Szükségesnek tartom ,hogy egy olyan rendszer épüljön ki , amelyben a fékek és ellensúlyok kellő szerepet kapnak. Ennek kapcsán néhány olyan elemet szeretnék elétek hozni , amit beépíthetők, és egy induló rendszer alapjait tudják képezni:

1., A törvényhozás tekintetében az ellenzék például kétszer élhetne vétójogával , módosító javaslatokat terjeszthetne elő, árnyékkormányt állíthatna stb.

2.,A feladatköröket és a pozíciókat a kormánypárt osztaná ki , a rátermettség figyelembe vételével.

3.,Üdvös lenne ha létrehoznánk egy államtanácsi kabinetet, ahova a legtapasztaltabb 10 játékos kerülne be . Ők lehetnek függetlenek de akár párttagok is , a feladatuk a törvényjavaslatok véleményezése , kül és belpolitikai helyzetünk elemzése, értékelése. Egyfajta miniállam lennének ,akik ugyan konkrét hatalommal nem rendelkeznének , de mindig érdemes odafigyelni rájuk, nagy szerepük lenne a szövetségek és a külkereskedelmi lobbik lebonyolításában.

4., Előny lenne ha a maguktól megszerveződő pártok, érdekcsoportok mellett létrejönnének szakszervezetek( akár pártok) , amit tömörítik a katonákat, a cégtulajdonosokat, az újságírókat és a kereskedőket. Minden foglalkozási kör létrehozhatná a saját pártját, kiválaszthatná vezetőit, ez azért lenne jó mert bizonytalan kormányzás esetén se állna meg az irányítás.

5,. Minden szakterületet az arra legrátermettebb vezessen, ezt a pontok és egyéb adatok alapján könnyen meg tudjuk állapítani. Így az ország vezetése a konszenzuskeresésre épülne , a legjobb katonáknak és szervezeteik megegyezéses alapon hajtanák végre a kormány döntéseit, a kormány a döntéshozatalnál figyelemmel lenne az üzleti és a katonai élet vezetőinek javaslata iránt.


Köszönöm a figyelmet! Faragó Dani- !Sturm und Drang![/center]

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In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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